Shadow Sandygast counters
ghostgroundGhost-type Male Grunt ยท slot 1Grunt
CP
2,650
Attack
230.3
x1.2 Shadow
Defense
135.7
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Sand TombMud Shot / Sand TombSand Attack / Sand TombAstonish / Shadow BallMud Shot / Shadow BallSand Attack / Shadow BallAstonish / Earth PowerMud Shot / Earth PowerSand Attack / Earth PowerAstonish / Scorching SandsMud Shot / Scorching SandsSand Attack / Scorching Sands
Best counters against Astonish / Earth Power
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 8.875 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 8.300 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | ghostLick darkNight SlashnormalHyper Beam | 8.300 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 7.889 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | psychicPsywave groundEarthquakesteelHeavy Slam | 7.875 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 6 | darkBite darkCrunchnormalHyper Beam | 5.958 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 7 | rockRollout grassSolar BeamghostShadow Ball | 5.875 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 5.833 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockfairyDazzling Gleam | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | ghostAstonish groundDrill RungroundDig | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | fightingLow Kick darkCrunchgroundEarthquake | 5.656 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 12 | darkBite darkCrunchgrassTrailblaze | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 15 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 5.250 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 16 | psychicZen Headbutt fairyDazzling GleampsychicPsychic | 5.110 | 100% | 15.0 s 2.0 charged | 80% HP left on average | |
| 17 | darkBite darkCrunchnormalHyper Beam | 5.107 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 5.028 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 5.000 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 4.861 | 100% | 5.0 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.