Shadow Swanna counters
waterflyingFlying-type Female Grunt · slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Gust / Aqua Jet
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On electricZap CannonrockStone Edge | 6.958 | 100% | 6.0 s 1.0 charged | 86% HP left on average | |
| 2 | electricThunder Shock electricThunderboltrockRock Slide | 5.974 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | normalLock-On electricZap CannonrockStone Edge | 5.567 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.560 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 5 | dragonDragon Tail electricThunderrockMeteor Beam | 5.429 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.417 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.147 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricThunder Shock electricDischargegroundMud Bomb | 4.929 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | electricVolt Switch electricWild ChargerockStone Edge | 4.639 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.606 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 11 | dragonDragon Tail electricThunderrockMeteor Beam | 4.471 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 12 | electricSpark electricZap CannonrockRock Slide | 4.452 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 13 | normalLock-On electricZap CannonnormalHyper Beam | 4.175 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 14 | electricVolt Switch electricWild ChargerockStone Edge | 3.976 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 15 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.871 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 16 | icePowder Snow rockRock SlideiceBlizzard | 3.837 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 3.764 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 18 | electricThunder Shock electricThunderelectricThunder Punch | 3.750 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 3.730 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 20 | rockSmack Down rockStone EdgesteelFlash Cannon | 3.730 | 100% | 11.0 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.