Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.542 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.261 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.988 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.318 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 5 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.859 | 100% | 5.5 s 1.2 charged | 69% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.771 | 100% | 7.3 s 1.5 charged | 62% HP left on average | |
| 7 | darkBite groundEarthquakegroundBulldoze | 3.289 | 100% | 7.8 s 1.6 charged | 62% HP left on average | |
| 8 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.277 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 9 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.265 | 100% | 8.1 s 1.7 charged | 59% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.118 | 100% | 5.5 s 1.2 charged | 62% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.024 | 100% | 7.5 s 1.6 charged | 57% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.971 | 90% | 6.5 s 1.4 charged | 56% HP left on average | |
| 13 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.930 | 100% | 8.1 s 1.7 charged | 51% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.868 | 90% | 7.4 s 1.5 charged | 48% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.853 | 100% | 9.3 s 1.7 charged | 53% HP left on average | |
| 16 | normalScratch psychicPsyshockfireBlast Burn | 2.781 | 100% | 5.5 s 1.2 charged | 57% HP left on average | |
| 17 | electricThunder Shock electricZap CannonrockAncient Power | 2.517 | 90% | 5.5 s 1.1 charged | 51% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 2.331 | 100% | 7.8 s 1.6 charged | 46% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.108 | 100% | 8.2 s 1.7 charged | 45% HP left on average | |
| 20 | dragonDragon Breath psychicMist BallfightingAura Sphere | 1.988 | 90% | 8.3 s 1.7 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.