Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Brick Break
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.318 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.750 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 3 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 4.565 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 4 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 4.500 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.275 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | waterWaterfall waterSurfwaterAqua Tail | 4.217 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 7 | poisonPoison Jab groundDrill RunpoisonSludge Bomb | 4.139 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 8 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 4.118 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 9 | ghostHex ghostShadow BallelectricThunder | 4.111 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 10 | normalScratch psychicPsyshockfireBlast Burn | 4.000 | 100% | 5.5 s 2.0 charged | 75% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterWeather Ball (Water) | 3.944 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.886 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 13 | flyingPeck flyingBrave BirdfightingClose Combat | 3.783 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 14 | psychicConfusion fightingClose CombatfightingSacred Sword | 3.756 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 15 | ghostAstonish electricThunderelectricThunder Punch | 3.696 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 3.647 | 100% | 5.5 s 2.0 charged | 73% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.638 | 100% | 9.5 s 2.0 charged | 73% HP left on average | |
| 18 | bugFury Cutter fightingClose CombatfightingSuperpower | 3.634 | 100% | 5.5 s 2.0 charged | 72% HP left on average | |
| 19 | groundMud-Slap flyingFlyelectricDischarge | 3.630 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.608 | 100% | 7.0 s 2.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.