Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Fire Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 2 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 8.273 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 8.263 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatghostShadow Ball | 7.231 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.032 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.606 | 100% | 9.5 s 2.0 charged | 85% HP left on average | |
| 7 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatrockRock Slide | 6.231 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 9 | psychicConfusion ghostShadow BallpsychicPsychic | 6.227 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.065 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 11 | ghostAstonish ghostShadow BallghostOminous Wind | 5.558 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 12 | poisonAcid waterScaldwaterSurf | 5.452 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.317 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 14 | psychicPsycho Cut flyingBrave BirdrockAncient Power | 5.226 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 15 | ghostAstonish ghostShadow BallghostOminous Wind | 5.085 | 100% | 11.5 s 3.0 charged | 80% HP left on average | |
| 16 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.049 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundScorching Sands | 5.000 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BallpoisonSludge Wave | 4.960 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.694 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 4.403 | 100% | 8.0 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.