Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Brick Break
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.694 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 4.250 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 3 | dragonDragon Breath psychicMist BallfightingAura Sphere | 4.139 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 4 | ghostHex ghostPoltergeistghostShadow Ball | 4.000 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdfightingClose Combat | 3.951 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 6 | ghostHex rockPower GemghostShadow Ball | 3.854 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 7 | ghostAstonish fireMind BlownfireOverheat | 3.677 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 8 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.640 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 9 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.634 | 100% | 5.5 s 2.0 charged | 72% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.634 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 11 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.609 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 12 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 3.568 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 13 | electricThunder Shock electricZap CannonrockAncient Power | 3.522 | 100% | 5.5 s 2.0 charged | 72% HP left on average | |
| 14 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.488 | 100% | 5.5 s 2.0 charged | 71% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.386 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 16 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.386 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 3.321 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 18 | flyingWing Attack rockAncient PowerflyingFly | 3.176 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockStone Edge | 3.137 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 3.018 | 100% | 6.5 s 2.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.