Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Fire Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.821 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 5 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 2.365 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.746 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 7 | dragonDragon Breath dragonGlaive RushdragonOutrage | 1.695 | 100% | 6.0 s 1.0 charged | 41% HP left on average | |
| 8 | waterWater Gun waterHydro PumprockAncient Power | 1.591 | 100% | 8.5 s 2.0 charged | 37% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 1.538 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 10 | rockSmack Down rockRock SliderockRock Blast | 1.528 | 100% | 9.0 s 2.0 charged | 35% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 1.421 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerdarkPayback | 1.367 | 100% | 5.5 s 1.0 charged | 27% HP left on average | |
| 13 | dragonDragon Tail rockMeteor BeamrockStone Edge | 1.333 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 14 | normalTake Down waterHydro PumpwaterScald | 1.307 | 100% | 9.0 s 2.0 charged | 23% HP left on average | |
| 15 | darkSnarl rockRock SlideelectricWild Charge | 1.290 | 100% | 6.5 s 2.0 charged | 22% HP left on average | |
| 16 | waterWaterfall waterHydro PumpwaterSurf | 1.265 | 100% | 7.5 s 2.0 charged | 21% HP left on average | |
| 17 | waterWater Gun waterSurfwaterLiquidation | 1.259 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 1.250 | 100% | 8.0 s 2.0 charged | 20% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcerockAncient Power | 1.246 | 100% | 9.5 s 2.0 charged | 20% HP left on average | |
| 20 | waterWater Gun waterHydro PumprockRock Slide | 1.225 | 100% | 8.5 s 2.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.