Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Scratch / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.346 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 2 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 7.333 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 5 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.651 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 7 | ghostHex ghostShadow BalldarkCrunch | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 8 | ghostHex ghostShadow BallwaterSurf | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.279 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 10 | darkBite rockRock SlidedarkCrunch | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 11 | fireEmber ghostShadow BallghostNight Shade | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | darkSucker Punch rockRock SlideelectricThunder Punch | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 13 | ghostAstonish ghostPoltergeistghostShadow Punch | 4.972 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | fightingLow Kick ghostShadow BallghostRage Fist | 4.860 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 15 | fightingLow Kick ghostShadow BallghostRage Fist | 4.860 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 16 | ghostAstonish ghostPoltergeistghostShadow Punch | 4.833 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | darkSucker Punch ghostShadow BalldarkFoul Play | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 18 | ghostHex ghostPoltergeistghostShadow Ball | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 4.655 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 4.655 | 100% | 7.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.