Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Scratch / Mystical Fire
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 9.000 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 2 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 7.040 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.568 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.075 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.675 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.520 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 8 | ghostHex ghostShadow BalldarkCrunch | 5.432 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | dragonDragon Tail rockMeteor BeamrockStone Edge | 5.241 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 10 | fightingLow Kick ghostShadow BallghostRage Fist | 5.225 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 11 | fightingLow Kick ghostShadow BallghostRage Fist | 5.225 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 12 | fireEmber ghostShadow BallghostNight Shade | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 5.000 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 5.000 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 15 | ghostShadow Claw rockRock SlidefightingClose Combat | 4.865 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 16 | ghostAstonish ghostPoltergeistghostShadow Punch | 4.838 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 17 | darkBite rockRock SlidedarkCrunch | 4.700 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 18 | ghostHex ghostPoltergeistghostShadow Ball | 4.676 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 19 | groundSand Attack ghostShadow BallgroundEarth Power | 4.676 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 20 | groundSand Attack ghostShadow BallgroundEarth Power | 4.676 | 100% | 7.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.