Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 4.176 | 61% | 6.4 s 1.1 charged | 48% HP left on average | |
| 2 | psychicPsycho Cut darkDark PulsedragonOutrage | 3.781 | 100% | 5.5 s 1.1 charged | 58% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 3.645 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.431 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.888 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 6 | darkBite darkDark PulsegrassPower Whip | 2.862 | 89% | 6.5 s 1.1 charged | 45% HP left on average | |
| 7 | ghostHex ghostShadow BalldarkCrunch | 2.489 | 89% | 6.4 s 1.1 charged | 51% HP left on average | |
| 8 | darkSnarl darkDark PulsebugX-Scissor | 2.430 | 61% | 5.9 s 0.7 charged | 40% HP left on average | |
| 9 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.423 | 94% | 5.5 s 1.0 charged | 52% HP left on average | |
| 10 | darkSnarl rockRock SlidedarkCrunch | 2.188 | 83% | 6.7 s 1.1 charged | 48% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.174 | 61% | 6.4 s 0.7 charged | 39% HP left on average | |
| 12 | darkBite rockRock SlidedarkCrunch | 2.148 | 83% | 6.4 s 1.0 charged | 48% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundDrill Run | 2.038 | 61% | 5.2 s 0.7 charged | 42% HP left on average | |
| 14 | fireEmber ghostShadow BallghostNight Shade | 1.966 | 83% | 6.5 s 1.1 charged | 40% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.923 | 83% | 6.4 s 1.0 charged | 41% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargedarkCrunch | 1.897 | 83% | 6.4 s 1.0 charged | 46% HP left on average | |
| 17 | ghostHex ghostShadow BallghostShadow Sneak | 1.833 | 100% | 6.8 s 1.2 charged | 32% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkFoul Play | 1.755 | 61% | 5.2 s 0.7 charged | 34% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundDrill Run | 1.736 | 61% | 5.2 s 0.7 charged | 39% HP left on average | |
| 20 | dragonDragon Breath rockAncient PowerdragonDragon Pulse | 1.726 | 83% | 6.4 s 1.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.