Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Scratch / Flame Charge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 5.233 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 2 | ghostHex ghostShadow BalldarkCrunch | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 3 | ghostHex ghostPoltergeistghostShadow Ball | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 4 | ghostAstonish ghostShadow SneakghostSpirit Shackle | 4.083 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | ghostHex ghostPoltergeistghostShadow Ball | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 6 | psychicPsycho Cut darkDark PulsedragonOutrage | 3.925 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | ghostHex ghostShadow BallghostNight Shade | 3.889 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 8 | ghostShadow Claw ghostShadow BalldarkFoul Play | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | ghostAstonish ghostShadow BalldarkBrutal Swing | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 10 | darkSnarl darkDark PulsedarkFoul Play | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 11 | ghostHex ghostPoltergeistghostShadow Ball | 3.611 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 12 | darkBite rockRock SlidedarkCrunch | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 13 | ghostHex ghostShadow BallghostShadow Sneak | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | darkSucker Punch ghostShadow BallghostShadow Punch | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | darkSucker Punch ghostShadow BallghostShadow Punch | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkFoul Play | 2.925 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 20 | ghostHex ghostShadow BalldarkCrunch | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.