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PoGoBud
Raid Hour · YveltalNext · 22h 53m

Shadow Delphox counters

firepsychicFire-type Female Grunt · slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fire Spin / Psyshock

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Delphox
#PokemonMovesPowerWinsTimeResult
1
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.139
100%5.0 s
1.0 charged
76% HP left on average
2
Shadow Tyranitar
darkBite
rockStone EdgedarkBrutal Swing
2.917
100%5.0 s
1.0 charged
66% HP left on average
3
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
2.500
100%5.0 s
1.0 charged
60% HP left on average
4
Tyranitar
darkBite
rockStone EdgedarkCrunch
1.306
100%6.5 s
2.0 charged
23% HP left on average
5
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.192
100%5.5 s
1.0 charged
16% HP left on average
6
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.161
100%9.0 s
2.0 charged
14% HP left on average
7
Gengar
darkSucker Punch
ghostShadow BallghostShadow Punch
1.148
100%5.5 s
1.0 charged
13% HP left on average
8
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
1.107
100%6.5 s
2.0 charged
10% HP left on average
9
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
1.070
100%6.5 s
2.0 charged
7% HP left on average
10
Shadow Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.040
100%7.5 s
2.0 charged
4% HP left on average
11
Mimikyu
ghostHex
ghostShadow BallghostShadow Sneak
1.035
100%6.5 s
2.0 charged
3% HP left on average
12
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
1.015
100%10.0 s
3.0 charged
2% HP left on average
13
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.000
0%9.5 s
2.0 charged
0% HP left on average
14
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
0.992
0%6.5 s
2.0 charged
0% HP left on average
15
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
0.983
0%6.5 s
2.0 charged
0% HP left on average
16
Baxcalibur
dragonDragon Breath
dragonGlaive RushdragonOutrage
0.958
0%7.0 s
2.0 charged
0% HP left on average
17
Shadow Pangoro
fightingKarate Chop
darkNight SlashrockRock Slide
0.932
0%6.0 s
1.0 charged
0% HP left on average
18
Shadow Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
0.932
0%6.5 s
2.0 charged
0% HP left on average
19
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
0.907
0%6.0 s
1.0 charged
0% HP left on average
20
Shadow Conkeldurr
poisonPoison Jab
rockStone EdgedarkBrutal Swing
0.890
0%6.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.