Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Rock Slide
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 5.786 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 4 | ghostHex ghostShadow BallfireBlast Burn | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 5 | electricThunder Shock rockRock SlidefightingSuperpower | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | ghostHex electricWild ChargeghostShadow Ball | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 7 | poisonAcid rockPower GemrockRock Slide | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 8 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 9 | psychicConfusion fightingAura SpherepsychicPsychic | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 10 | fightingLow Kick darkDark PulsefightingFocus Blast | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | icePowder Snow rockRock SlidedarkCrunch | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 12 | steelMetal Sound rockRock SliderockRock Tomb | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 13 | ghostHex ghostShadow BalldarkDark Pulse | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 3.483 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 15 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.440 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | fireIncinerate ghostShadow BallfireMind Blown | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | ghostShadow Claw groundDrill RungroundBulldoze | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | ghostHex ghostShadow BalldarkCrunch | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.119 | 100% | 7.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.