Shadow Magmar counters
fireFire-type Female Grunt · slot 2Grunt
CP
5,151
Attack
377.3
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Flamethrower
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck rockAncient PowerfightingAura Sphere | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostHex ghostShadow BallghostShadow Sneak | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 5 | ghostHex ghostShadow BallfireBlast Burn | 8.625 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.083 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 7 | fireEmber electricWild ChargeghostShadow Ball | 8.050 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | flyingWing Attack rockAncient PowerflyingAerial Ace | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 9 | psychicPsycho Cut electricWild ChargepsychicPsychic | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | ghostHex ghostPoltergeistghostShadow Ball | 7.417 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | poisonPoison Sting waterAqua TailpoisonSludge Bomb | 7.100 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 12 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 7.100 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | ghostHex ghostPoltergeistghostShadow Ball | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | psychicConfusion fightingAura SpherenormalHyper Beam | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | psychicConfusion psychicPsyshockfightingFocus Blast | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 17 | ghostShadow Claw waterAqua JetwaterLiquidation | 6.560 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 18 | ghostAstonish ghostShadow BalldarkBrutal Swing | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | psychicConfusion psychicPsyshockpsychicFuture Sight | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | electricThunder Shock electricZap CannonrockAncient Power | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.