Shadow Magmar counters
fireFire-type Female Grunt · slot 2Grunt
CP
5,151
Attack
377.3
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Ember / Scorching Sands
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | fightingLow Kick waterAqua JetwaterHydro Pump | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 4.972 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 8 | flyingWing Attack flyingAir CutterfireOverheat | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | normalScratch psychicPsyshockfireBlast Burn | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 10 | fightingLow Kick groundDrill RungroundScorching Sands | 4.143 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 12 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.960 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowerdarkPayback | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 14 | dragonDragon Tail waterAqua TaildragonDragon Claw | 3.650 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 15 | fightingLow Kick groundDrill RungroundScorching Sands | 3.625 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | fireIncinerate darkFoul PlaydarkCrunch | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 17 | poisonPoison Jab waterAqua TaildarkDark Pulse | 3.460 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | electricThunder Shock electricZap CannonrockAncient Power | 3.273 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | electricThunder Shock rockRock SlidefightingSuperpower | 3.243 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerdarkPayback | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.