Shadow Magmar counters
fireFire-type Female Grunt ยท slot 2Grunt
CP
5,151
Attack
377.3
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow ForcerockAncient Power | 7.299 | 100% | 6.5 s 1.5 charged | 85% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.848 | 100% | 7.5 s 1.8 charged | 85% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.848 | 100% | 8.0 s 1.8 charged | 85% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.726 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.726 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.349 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 7 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 6.314 | 100% | 8.4 s 1.8 charged | 82% HP left on average | |
| 8 | darkBite groundEarthquakegroundBulldoze | 5.984 | 100% | 7.8 s 1.8 charged | 82% HP left on average | |
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.524 | 100% | 6.5 s 1.5 charged | 82% HP left on average | |
| 10 | ghostHex ghostShadow BallfireBlast Burn | 5.311 | 100% | 6.5 s 1.5 charged | 81% HP left on average | |
| 11 | psychicConfusion psychicPsyshockfightingFocus Blast | 5.024 | 100% | 6.5 s 1.5 charged | 80% HP left on average | |
| 12 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.927 | 100% | 5.5 s 1.3 charged | 80% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundSand Tomb | 4.899 | 100% | 5.5 s 1.3 charged | 78% HP left on average | |
| 14 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.706 | 100% | 6.6 s 1.5 charged | 67% HP left on average | |
| 15 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 4.533 | 100% | 6.6 s 1.5 charged | 77% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 4.459 | 100% | 6.5 s 1.5 charged | 77% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 4.364 | 100% | 7.8 s 1.8 charged | 75% HP left on average | |
| 18 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.317 | 100% | 5.5 s 1.3 charged | 75% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.310 | 100% | 7.7 s 1.8 charged | 72% HP left on average | |
| 20 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.228 | 100% | 5.5 s 1.3 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.