Shadow Magmar counters
fireFire-type Female Grunt · slot 2Grunt
CP
5,151
Attack
377.3
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Fire Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 9.714 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 9.083 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 8.667 | 100% | 8.0 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 8.667 | 100% | 8.0 s 1.0 charged | 88% HP left on average | |
| 5 | psychicPsycho Cut flyingBrave BirdrockAncient Power | 8.100 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.786 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.786 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 8 | ghostAstonish ghostShadow BallghostOminous Wind | 6.829 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatrockRock Slide | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | ghostHex ghostShadow BallghostOminous Wind | 6.639 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | ghostAstonish ghostShadow BallpsychicPsychic | 6.524 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 12 | flyingPeck rockAncient PowerfightingAura Sphere | 6.458 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 15 | ghostHex ghostShadow BallfireBlast Burn | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | fireEmber ghostShadow BallfireHeat Wave | 5.958 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallpoisonSludge Wave | 5.905 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 18 | psychicConfusion psychicPsyshockpsychicFuture Sight | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | flyingWing Attack rockAncient PowerflyingAerial Ace | 5.233 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | ghostHex ghostPoltergeistghostShadow Ball | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.