Shadow Camerupt counters
firegroundFire-type Female Grunt ยท slot 2Grunt
CP
4,710
Attack
356.7
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Ember / EarthquakeRock Smash / EarthquakeIncinerate / EarthquakeEmber / OverheatRock Smash / OverheatIncinerate / OverheatEmber / Solar BeamRock Smash / Solar BeamIncinerate / Solar BeamEmber / Earth PowerRock Smash / Earth PowerIncinerate / Earth PowerEmber / Rock TombRock Smash / Rock TombIncinerate / Rock TombEmber / Scorching SandsRock Smash / Scorching SandsIncinerate / Scorching Sands
Best counters against Ember / Solar Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWater Gun waterHydro PumpwaterScald | 10.000 | 100% | 5.5 s 0.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 5 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 7 | darkBite groundEarthquakegroundBulldoze | 9.686 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 9.200 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 9.200 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 10 | waterWaterfall waterHydro PumpwaterSurf | 9.111 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 11 | waterWater Gun waterSurfwaterLiquidation | 9.056 | 100% | 6.5 s 0.0 charged | 89% HP left on average | |
| 12 | waterWater Gun rockStone EdgegrassGrass Knot | 8.889 | 100% | 6.5 s 0.0 charged | 89% HP left on average | |
| 13 | waterWaterfall waterAqua JetwaterWater Pulse | 8.875 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 8.762 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 15 | waterWater Gun waterHydro PumprockRock Slide | 8.722 | 100% | 6.5 s 0.0 charged | 89% HP left on average | |
| 16 | waterWaterfall waterAqua JetfightingClose Combat | 8.375 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.367 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.367 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.083 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.900 | 100% | 6.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.