Shadow Camerupt counters
firegroundFire-type Female Grunt ยท slot 2Grunt
CP
4,710
Attack
356.7
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Ember / EarthquakeRock Smash / EarthquakeIncinerate / EarthquakeEmber / OverheatRock Smash / OverheatIncinerate / OverheatEmber / Solar BeamRock Smash / Solar BeamIncinerate / Solar BeamEmber / Earth PowerRock Smash / Earth PowerIncinerate / Earth PowerEmber / Rock TombRock Smash / Rock TombIncinerate / Rock TombEmber / Scorching SandsRock Smash / Scorching SandsIncinerate / Scorching Sands
Best counters against Incinerate / Scorching Sands
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.765 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 9.000 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 8.545 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 8.136 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 7 | waterWaterfall waterAqua JetfightingClose Combat | 7.222 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 8 | waterWaterfall waterAqua JetwaterWater Pulse | 6.900 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 6.885 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 6.854 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.065 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 5.967 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 14 | waterWater Gun waterHydro PumpwaterScald | 5.964 | 100% | 5.5 s 0.0 charged | 83% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.523 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 5.265 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.222 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 18 | waterWater Gun waterRazor ShellrockStone Edge | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | waterWater Gun waterHydro PumprockRock Slide | 5.067 | 100% | 6.5 s 0.0 charged | 80% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterSurf | 4.969 | 100% | 6.0 s 0.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.