Shadow Blaziken counters
firefightingFire-type Female Grunt ยท slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 5.412 | 100% | 6.5 s 1.3 charged | 79% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockpsychicPsychic | 5.015 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.933 | 100% | 7.2 s 1.3 charged | 79% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.836 | 100% | 7.5 s 1.5 charged | 78% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.775 | 100% | 8.6 s 1.5 charged | 78% HP left on average | |
| 6 | dragonDragon Tail flyingAeroblast++flyingFly | 4.363 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 7 | ghostHex ghostShadow BallfireBlast Burn | 4.137 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 8 | ghostHex waterSurfghostShadow Ball | 4.017 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 9 | flyingPeck psychicPsyshockflyingAerial Ace | 3.925 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 10 | psychicConfusion psychicFuture SightpsychicPsychic | 3.838 | 100% | 7.8 s 0.5 charged | 67% HP left on average | |
| 11 | fireEmber electricWild ChargeghostShadow Ball | 3.775 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 12 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.732 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 13 | fireEmber ghostShadow BallfireHeat Wave | 3.550 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightdragonOutrage | 3.406 | 100% | 7.5 s 1.4 charged | 65% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.288 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfairyMoonblast | 3.211 | 100% | 8.6 s 1.5 charged | 67% HP left on average | |
| 17 | electricVolt Switch psychicPsyshockwaterSurf | 3.034 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 18 | ghostAstonish dragonOutrageghostShadow Ball | 2.845 | 100% | 8.2 s 1.4 charged | 62% HP left on average | |
| 19 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.820 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 20 | psychicPsycho Cut psychicPsyshockpsychicPsychic | 2.770 | 100% | 5.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.