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PoGoBud
Raid Hour · YveltalNext · 17h 32m

Shadow Blaziken counters

firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fire Spin / Blaze Kick

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blaziken
#PokemonMovesPowerWinsTimeResult
1
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.333
100%5.0 s
1.0 charged
84% HP left on average
2
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.700
100%5.0 s
1.0 charged
82% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.182
100%5.0 s
1.0 charged
81% HP left on average
4
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.686
100%5.5 s
1.0 charged
73% HP left on average
5
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.490
100%5.5 s
1.0 charged
71% HP left on average
6
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.111
100%5.5 s
1.0 charged
68% HP left on average
7
Starmie
psychicPsywave
waterAqua JetwaterHydro Pump
2.784
100%5.5 s
1.0 charged
64% HP left on average
8
Cramorant
flyingPeck
flyingFlyflyingDrill Peck
2.754
100%5.5 s
1.0 charged
64% HP left on average
9
Rapidash
fightingLow Kick
groundDrill RungroundScorching Sands
2.614
100%5.5 s
1.0 charged
62% HP left on average
10
Togekiss
flyingPeck
psychicPsyshockflyingAerial Ace
2.580
100%5.5 s
1.0 charged
61% HP left on average
11
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
2.545
100%5.5 s
1.0 charged
61% HP left on average
12
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.322
100%7.5 s
2.0 charged
57% HP left on average
13
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
2.296
100%5.5 s
1.0 charged
56% HP left on average
14
Baxcalibur
dragonDragon Breath
dragonGlaive RushdragonOutrage
2.278
100%5.5 s
1.0 charged
56% HP left on average
15
Shadow Starmie
psychicPsywave
waterAqua JetwaterHydro Pump
2.254
100%5.5 s
1.0 charged
56% HP left on average
16
Bewear
fightingLow Kick
fightingSuperpowernormalStomp
2.200
100%5.5 s
1.0 charged
55% HP left on average
17
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
2.161
100%6.5 s
2.0 charged
54% HP left on average
18
Shadow Rapidash
fightingLow Kick
groundDrill RungroundScorching Sands
2.159
100%5.5 s
1.0 charged
54% HP left on average
19
Overqwil
poisonPoison Jab
waterAqua TailpoisonSludge Bomb
2.046
100%5.5 s
1.0 charged
51% HP left on average
20
Reshiram
dragonDragon Breath
dragonDraco MeteorrockStone Edge
2.022
100%8.0 s
2.0 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.