Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Ember / Overheat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterAqua Tail | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 7.440 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 6 | groundMud Shot waterAqua JetwaterWater Pulse | 7.100 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.929 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 8 | dragonDragon Tail waterSurfwaterAqua Tail | 6.929 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockpsychicPsychic | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.194 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.976 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 13 | groundMud Shot waterAqua JetwaterWater Pulse | 5.680 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 5.467 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.273 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 17 | dragonDragon Breath flyingFlydragonDragon Pulse | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | fightingDouble Kick groundEarthquakefightingClose Combat | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 5.111 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 20 | fireIncinerate psychicPsyshockfireHeat Wave | 5.086 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.