Shadow Blaziken counters
firefightingFire-type Female Grunt ยท slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Ember / Aura Sphere
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterAqua Tail | 9.571 | 100% | 7.0 s 2.0 charged | 90% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 7.884 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.645 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 7.360 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 7.194 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 7.154 | 100% | 6.0 s 2.0 charged | 86% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.784 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 11 | groundMud Shot waterAqua JetwaterWater Pulse | 6.762 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 12 | waterWater Gun waterSurfnormalBody Slam | 6.520 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 13 | normalQuick Attack psychicPsyshockpsychicPsychic | 6.484 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 14 | waterWater Gun rockStone EdgewaterRazor Shell | 6.400 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 15 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 6.308 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 16 | waterWaterfall waterSurfwaterAqua Tail | 6.258 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 17 | dragonDragon Breath dragonDragon EnergydragonOutrage | 6.214 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 18 | dragonDragon Breath flyingFlydragonDragon Pulse | 6.097 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 6.065 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakerockMeteor Beam | 6.000 | 100% | 8.5 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.