Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Fire Spin / Overheat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.875 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 4.475 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 4.286 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 7 | groundMud Shot waterAqua JetwaterWater Pulse | 4.182 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.112 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockpsychicPsychic | 4.063 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 3.729 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 11 | waterWater Gun waterSurfnormalBody Slam | 3.591 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.574 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.569 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 14 | groundMud Shot waterAqua JetwaterWater Pulse | 3.538 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.382 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.375 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterScald | 3.340 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.240 | 100% | 9.0 s 1.0 charged | 69% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 3.176 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.