Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Fire Spin / Aura Sphere
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.569 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 7 | psychicPsywave waterAqua JetwaterHydro Pump | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 8 | flyingPeck flyingFlyflyingDrill Peck | 2.533 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 9 | flyingWing Attack flyingAir CutterfireOverheat | 2.470 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | fightingLow Kick groundDrill RungroundScorching Sands | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 11 | flyingPeck psychicPsyshockflyingAerial Ace | 2.403 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 12 | psychicPsywave waterAqua JetwaterHydro Pump | 2.190 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.143 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 14 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.129 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowernormalStomp | 2.074 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 16 | fightingLow Kick groundDrill RungroundScorching Sands | 2.014 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 17 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 1.922 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 18 | normalScratch waterAqua JetrockRock Tomb | 1.863 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 19 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 1.824 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 20 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.818 | 100% | 5.5 s 1.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.