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PoGoBud
Raid Hour · YveltalNext · 20h 55m

Shadow Blaziken counters

firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fire Spin / Aura Sphere

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blaziken
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.533
100%5.0 s
1.0 charged
82% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.533
100%5.0 s
1.0 charged
82% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.611
100%5.0 s
1.0 charged
78% HP left on average
4
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
3.569
100%5.5 s
1.0 charged
72% HP left on average
5
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.204
100%5.5 s
1.0 charged
69% HP left on average
6
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
2.860
100%5.5 s
1.0 charged
65% HP left on average
7
Starmie
psychicPsywave
waterAqua JetwaterHydro Pump
2.556
100%5.5 s
1.0 charged
61% HP left on average
8
Cramorant
flyingPeck
flyingFlyflyingDrill Peck
2.533
100%5.5 s
1.0 charged
61% HP left on average
9
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
2.470
100%5.5 s
1.0 charged
60% HP left on average
10
Rapidash
fightingLow Kick
groundDrill RungroundScorching Sands
2.417
100%5.5 s
1.0 charged
59% HP left on average
11
Togekiss
flyingPeck
psychicPsyshockflyingAerial Ace
2.403
100%5.5 s
1.0 charged
58% HP left on average
12
Shadow Starmie
psychicPsywave
waterAqua JetwaterHydro Pump
2.190
100%5.5 s
1.0 charged
54% HP left on average
13
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
2.143
100%5.5 s
1.0 charged
53% HP left on average
14
Baxcalibur
dragonDragon Breath
dragonGlaive RushdragonOutrage
2.129
100%5.5 s
1.0 charged
53% HP left on average
15
Bewear
fightingLow Kick
fightingSuperpowernormalStomp
2.074
100%5.5 s
1.0 charged
52% HP left on average
16
Shadow Rapidash
fightingLow Kick
groundDrill RungroundScorching Sands
2.014
100%5.5 s
1.0 charged
50% HP left on average
17
Overqwil
poisonPoison Jab
waterAqua TailpoisonSludge Bomb
1.922
100%5.5 s
1.0 charged
48% HP left on average
18
Shadow Kabuto
normalScratch
waterAqua JetrockRock Tomb
1.863
100%5.5 s
1.0 charged
46% HP left on average
19
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
1.824
100%5.5 s
1.0 charged
45% HP left on average
20
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.818
100%5.5 s
1.0 charged
45% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.