Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Counter / Blaze Kick
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck psychicPsyshockflyingAerial Ace | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 4.226 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 3 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.900 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.769 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 5 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 2.760 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 2.662 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterghostShadow Ball | 2.650 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.441 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 9 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterfireOverheat | 2.329 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 12 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.325 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 13 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.306 | 100% | 5.0 s 1.0 charged | 57% HP left on average | |
| 14 | flyingWing Attack flyingSky AttackfightingFlying Press | 2.173 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 15 | psychicPsywave waterAqua JetwaterHydro Pump | 2.123 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 16 | flyingWing Attack flyingAir CutterfireOverheat | 2.037 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 17 | flyingPeck flyingFlyflyingDrill Peck | 2.027 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 18 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.976 | 100% | 5.0 s 1.0 charged | 49% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.820 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 20 | bugFury Cutter fightingClose CombatfightingSuperpower | 1.813 | 100% | 6.0 s 1.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.