Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Fire Spin / Aura Sphere
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.821 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 2.583 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 7 | psychicPsywave waterAqua JetwaterHydro Pump | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 8 | flyingPeck flyingFlyflyingDrill Peck | 2.061 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 9 | flyingWing Attack flyingAir CutterfireOverheat | 1.960 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 10 | flyingPeck psychicPsyshockflyingAerial Ace | 1.914 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 11 | dragonDragon Breath dragonGlaive RushdragonOutrage | 1.745 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.742 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 13 | psychicPsywave waterAqua JetwaterHydro Pump | 1.722 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowernormalStomp | 1.675 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 15 | fightingLow Kick groundDrill RungroundScorching Sands | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 16 | normalScratch waterAqua JetrockRock Tomb | 1.491 | 100% | 5.5 s 1.0 charged | 33% HP left on average | |
| 17 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 1.465 | 100% | 5.5 s 1.0 charged | 32% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.459 | 100% | 5.5 s 1.0 charged | 31% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.425 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowernormalStomp | 1.396 | 100% | 5.5 s 1.0 charged | 28% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.