Shadow Blaziken counters
firefightingFire-type Female Grunt ยท slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Ember / Overheat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.190 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockpsychicPsychic | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | groundMud Shot waterAqua JetwaterWater Pulse | 4.960 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.829 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.694 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 9 | waterWaterfall waterSurfwaterAqua Tail | 4.694 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 4.619 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 12 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 13 | fireIncinerate psychicPsyshockfireHeat Wave | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | groundMud Shot waterAqua JetwaterWater Pulse | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 16 | dragonDragon Breath flyingFlydragonDragon Pulse | 3.929 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 17 | fightingDouble Kick groundEarthquakefightingClose Combat | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.810 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | bugFury Cutter waterHydro CannonwaterHydro Pump | 3.756 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.