Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Ember / Aura Sphere
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.802 | 100% | 9.5 s 2.0 charged | 44% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.690 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.690 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 7 | psychicConfusion psychicFuture SightpsychicPsychic | 1.569 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.467 | 100% | 7.5 s 2.0 charged | 32% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.245 | 100% | 6.5 s 2.0 charged | 20% HP left on average | |
| 10 | flyingPeck psychicPsyshockflyingAerial Ace | 1.240 | 100% | 5.5 s 2.0 charged | 19% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfairyMoonblast | 1.218 | 100% | 8.5 s 2.0 charged | 18% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.218 | 100% | 6.5 s 2.0 charged | 18% HP left on average | |
| 13 | waterBubble waterSurfghostShadow Ball | 1.190 | 100% | 8.5 s 2.0 charged | 16% HP left on average | |
| 14 | psychicPsycho Cut flyingBrave BirdflyingFly | 1.182 | 100% | 5.5 s 2.0 charged | 15% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.180 | 100% | 8.5 s 2.0 charged | 15% HP left on average | |
| 16 | poisonAcid psychicPsyshockpsychicFuture Sight | 1.127 | 100% | 5.5 s 2.0 charged | 11% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdgroundEarthquake | 1.113 | 100% | 8.5 s 2.0 charged | 10% HP left on average | |
| 18 | normalQuick Attack psychicPsyshockpsychicPsychic | 1.101 | 100% | 5.5 s 2.0 charged | 9% HP left on average | |
| 19 | ghostAstonish dragonOutrageghostShadow Ball | 1.067 | 100% | 8.5 s 2.0 charged | 6% HP left on average | |
| 20 | psychicConfusion psychicPsyshockpsychicFuture Sight | 1.063 | 100% | 6.5 s 2.0 charged | 6% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.