Shadow Blaziken counters
firefightingFire-type Female Grunt · slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Counter / Aura Sphere
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.037 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 2 | flyingPeck psychicPsyshockflyingAerial Ace | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.756 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | psychicConfusion psychicPsyshockpsychicPsychic | 2.952 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 5 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 6 | normalQuick Attack psychicPsyshockpsychicPsychic | 2.692 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | psychicPsycho Cut psychicPsyshockpsychicPsychic | 2.644 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 8 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.414 | 100% | 6.0 s 1.0 charged | 59% HP left on average | |
| 10 | ghostShadow Claw waterAqua JetwaterLiquidation | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 11 | flyingWing Attack flyingAerial AcerockAncient Power | 2.379 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 12 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.364 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.348 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 14 | ghostHex electricWild ChargeghostShadow Ball | 2.333 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | psychicPsywave ghostShadow BallfairyDazzling Gleam | 2.296 | 100% | 7.0 s 1.0 charged | 56% HP left on average | |
| 17 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.262 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | waterWaterfall psychicPsyshockwaterSurf | 2.244 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 19 | psychicConfusion psychicPsychicfightingAura Sphere | 2.244 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 20 | fireIncinerate psychicPsyshockfireHeat Wave | 2.214 | 100% | 5.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.