Shadow Torchic counters
fireFire-type Female Grunt ยท slot 1Grunt
CP
2,345
Attack
247.7
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Scratch / Flame Charge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgegroundEarthquake | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 2 | rockRock Throw rockStone EdgegroundBulldoze | 10.000 | 100% | 5.0 s 0.0 charged | 93% HP left on average | |
| 3 | ghostAstonish rockPower GemghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 4 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 9.833 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 9.833 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 9 | groundMud-Slap groundEarth PowerghostPoltergeist | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 10 | psychicConfusion ghostShadow BallpsychicFuture Sight | 9.167 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 11 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BalldarkFoul Play | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 13 | fireIncinerate ghostPoltergeistdarkFoul Play | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 14 | rockSmack Down rockMeteor BeamrockStone Edge | 8.167 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 15 | ghostHex ghostShadow BallfireBlast Burn | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 16 | rockRock Throw rockStone EdgegroundEarthquake | 8.100 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 17 | rockRock Throw rockStone EdgerockRock Slide | 7.875 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 7.778 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 19 | groundMud-Slap rockRock WreckergroundEarthquake | 7.778 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 20 | icePowder Snow rockRock SlidedarkCrunch | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.