Shadow Torchic counters
fireFire-type Female Grunt ยท slot 1Grunt
CP
2,345
Attack
247.7
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgegroundEarthquake | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | groundMud Shot rockRock TombrockRock Blast | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | rockRock Throw rockStone EdgegroundBulldoze | 9.344 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 4 | rockRock Throw rockStone EdgegroundEarthquake | 9.175 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 5 | rockRock Throw rockStone EdgerockRock Slide | 9.063 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | groundMud-Slap rockRock WreckergroundEarthquake | 9.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 7 | groundMud-Slap rockRock WreckergroundEarthquake | 9.000 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 8.741 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 9 | groundMud-Slap groundEarthquakerockStone Edge | 8.741 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 8.729 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 11 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.611 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 12 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.611 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 13 | rockRock Throw rockMeteor BeamrockAncient Power | 8.313 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 14 | groundMud-Slap groundEarth PowerghostPoltergeist | 8.169 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 15 | ghostHex groundBone ClubghostShadow Ball | 8.146 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 16 | psychicConfusion ghostShadow BallpsychicFuture Sight | 7.882 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 17 | rockRock Throw rockRock SlideelectricZap Cannon | 7.875 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatghostRage Fist | 7.613 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 19 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 7.500 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 20 | groundMud-Slap groundEarth PowerghostPoltergeist | 7.458 | 100% | 4.5 s 0.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.