Shadow Ponyta counters
fireFire-type Female Grunt ยท slot 1Grunt
CP
3,634
Attack
315.6
x1.2 Shadow
Defense
144.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Flame Wheel
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.679 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 7 | ghostHex ghostShadow BallfireBlast Burn | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 8 | ghostHex waterSurfghostShadow Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 8.107 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 10 | fireEmber electricWild ChargeghostShadow Ball | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.600 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 12 | normalLock-On rockStone EdgegroundEarthquake | 7.591 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 13 | electricThunder Shock rockRock SlidefightingSuperpower | 7.567 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | ghostHex rockPower GemghostShadow Ball | 7.333 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.222 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 16 | ghostHex ghostPoltergeistghostShadow Ball | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundSand Tomb | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | ghostHex ghostPoltergeistghostShadow Ball | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | fightingLow Kick darkDark PulsedarkFoul Play | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 20 | rockSmack Down rockMeteor BeamrockStone Edge | 6.333 | 100% | 6.0 s 0.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.