Shadow Ponyta counters
fireFire-type Female Grunt ยท slot 1Grunt
CP
3,634
Attack
315.6
x1.2 Shadow
Defense
144.9
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Ember / Flame Charge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.750 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.750 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | dragonDragon Tail waterSurfwaterAqua Tail | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 8 | fightingDouble Kick darkDarkest LariatdarkBrutal Swing | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 9 | rockRock Throw rockMeteor BeamrockStone Edge | 9.389 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.200 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 11 | groundMud Shot waterHydro PumpwaterWeather Ball (Water) | 9.000 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 12 | waterWaterfall waterOrigin PulsewaterHydro Pump | 8.950 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 13 | rockRock Throw rockMeteor BeamrockStone Edge | 8.450 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 14 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 8.350 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 15 | normalLock-On rockStone EdgegroundEarthquake | 8.350 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 7.458 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 17 | fightingLow Kick waterAqua JetwaterHydro Pump | 7.280 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 7.200 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 6.920 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 20 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.