Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | darkSucker Punch darkPaybackfightingClose Combat | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 3 | rockSmack Down groundHigh HorsepowerelectricThunder Punch | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 4 | normalScratch groundHigh HorsepowerelectricThunder Punch | 9.900 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.188 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.979 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 7 | groundMud Shot darkCrunchgrassTrailblaze | 8.788 | 100% | 5.5 s 1.3 charged | 89% HP left on average | |
| 8 | ghostShadow Claw darkPaybacknormalStomp | 8.600 | 100% | 5.5 s 1.3 charged | 88% HP left on average | |
| 9 | darkSucker Punch darkPaybackflyingBrave Bird | 8.525 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 8.500 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 8.467 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 12 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.350 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 8.286 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 8.286 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 15 | fightingCounter darkNight SlashpoisonGunk Shot | 7.849 | 100% | 6.5 s 1.4 charged | 84% HP left on average | |
| 16 | fightingCounter darkNight SlashpoisonGunk Shot | 7.834 | 100% | 6.5 s 1.4 charged | 87% HP left on average | |
| 17 | ghostAstonish groundDrill RunrockRock Slide | 7.789 | 100% | 6.1 s 0.4 charged | 87% HP left on average | |
| 18 | rockRollout groundEarthquakeghostShadow Ball | 7.691 | 100% | 6.5 s 1.4 charged | 83% HP left on average | |
| 19 | ghostLick groundEarthquakedragonOutrage | 7.310 | 100% | 6.7 s 0.4 charged | 83% HP left on average | |
| 20 | ghostShadow Claw darkPaybacknormalStomp | 7.130 | 100% | 5.5 s 1.3 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.