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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Litwick counters

ghostfireFire-type Female Grunt · slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Mystical Fire

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Litwick
#PokemonMovesPowerWinsTimeResult
1
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%4.0 s
0.0 charged
92% HP left on average
2
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
10.000
100%4.0 s
0.0 charged
90% HP left on average
3
Shadow Ursaluna
rockSmack Down
groundHigh HorsepowerelectricThunder Punch
10.000
100%4.5 s
0.0 charged
91% HP left on average
4
Ursaluna
rockSmack Down
groundHigh HorsepowerelectricThunder Punch
10.000
100%6.0 s
0.0 charged
90% HP left on average
5
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
0.0 charged
92% HP left on average
6
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
92% HP left on average
8
Bewear
ghostShadow Claw
darkPaybacknormalStomp
9.625
100%5.5 s
1.0 charged
90% HP left on average
9
Snorlax
ghostLick
groundEarthquakedragonOutrage
9.323
100%8.0 s
1.0 charged
89% HP left on average
10
Shadow Snorlax
ghostLick
groundEarthquakedragonOutrage
9.031
100%6.5 s
0.0 charged
89% HP left on average
11
Lickilicky
rockRollout
groundEarthquakeghostShadow Ball
8.958
100%6.5 s
1.0 charged
89% HP left on average
12
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
8.722
100%4.0 s
0.0 charged
89% HP left on average
13
Shadow Bewear
ghostShadow Claw
darkPaybacknormalStomp
8.556
100%5.5 s
1.0 charged
88% HP left on average
14
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
8.464
100%6.0 s
0.0 charged
88% HP left on average
15
Galarian Linoone
darkSnarl
groundDigpoisonGunk Shot
8.400
100%6.5 s
1.0 charged
88% HP left on average
16
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
8.375
100%4.5 s
0.0 charged
88% HP left on average
17
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
8.200
100%6.5 s
1.0 charged
88% HP left on average
18
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
8.200
100%6.5 s
1.0 charged
88% HP left on average
19
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
8.190
100%5.5 s
1.0 charged
88% HP left on average
20
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.958
100%5.0 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.