Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowerelectricThunder Punch | 8.253 | 100% | 5.9 s 1.3 charged | 87% HP left on average | |
| 2 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.074 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 7.750 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | rockSmack Down rockStone EdgedarkBrutal Swing | 7.652 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 5 | fightingCounter darkNight SlashpoisonGunk Shot | 7.476 | 100% | 6.5 s 1.4 charged | 85% HP left on average | |
| 6 | normalScratch groundHigh HorsepowerelectricThunder Punch | 7.438 | 100% | 5.5 s 1.3 charged | 86% HP left on average | |
| 7 | groundMud Shot darkCrunchgrassTrailblaze | 7.019 | 100% | 5.5 s 1.3 charged | 85% HP left on average | |
| 8 | normalQuick Attack psychicPsyshockelectricThunderbolt | 6.673 | 100% | 5.5 s 1.3 charged | 85% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 6.513 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 10 | fightingCounter darkNight SlashpoisonGunk Shot | 6.279 | 100% | 6.5 s 1.4 charged | 82% HP left on average | |
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 6.233 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 12 | darkSucker Punch darkDark PulseflyingHurricane | 6.045 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 13 | fightingLow Kick groundEarthquakedarkCrunch | 5.932 | 100% | 6.5 s 1.4 charged | 83% HP left on average | |
| 14 | ghostAstonish groundDrill RunrockRock Slide | 5.890 | 100% | 6.5 s 1.4 charged | 83% HP left on average | |
| 15 | rockRollout groundEarthquakeghostShadow Ball | 5.714 | 100% | 6.5 s 1.4 charged | 78% HP left on average | |
| 16 | darkSucker Punch darkPaybackfightingClose Combat | 5.568 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 17 | ghostShadow Claw darkPaybacknormalStomp | 5.559 | 100% | 5.5 s 1.3 charged | 81% HP left on average | |
| 18 | groundMud-Slap groundDignormalBody Slam | 5.410 | 100% | 6.7 s 1.4 charged | 81% HP left on average | |
| 19 | normalQuick Attack darkCrunchnormalHyper Beam | 5.409 | 100% | 6.5 s 1.4 charged | 79% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 5.262 | 100% | 4.0 s 0.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.