Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Ember / Flame Charge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 3 | waterWaterfall waterOrigin PulsewaterHydro Pump | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 4 | groundMud-Slap rockRock WreckergroundEarthquake | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 5 | ghostAstonish ghostShadow BalldragonOutrage | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 6 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 7 | rockRock Throw waterHydro PumprockRock Slide | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 8 | rockRock Throw waterSurfwaterLiquidation | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterScald | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 10 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 15 | dragonDragon Tail darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 16 | fireIncinerate darkBrutal SwingdragonDragon Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 17 | normalLock-On rockStone EdgegroundEarthquake | 9.933 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 18 | rockSmack Down rockMeteor BeamrockRock Slide | 9.687 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 19 | rockRock Throw waterSurfwaterLiquidation | 9.400 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 20 | rockRock Throw waterHydro PumprockRock Slide | 9.067 | 100% | 5.0 s 0.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.