Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Flame Charge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowerelectricThunder Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | normalScratch groundHigh HorsepowerelectricThunder Punch | 8.875 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | groundMud Shot darkCrunchgrassTrailblaze | 8.375 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 8.300 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | darkBite darkCrunchnormalHyper Beam | 7.150 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 6.800 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 8 | rockRollout groundEarthquakeghostShadow Ball | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 9 | ghostShadow Claw darkPaybacknormalStomp | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockelectricThunderbolt | 6.481 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | ghostAstonish groundDrill RunrockRock Slide | 6.469 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | fightingLow Kick groundEarthquakedarkCrunch | 6.464 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.208 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.148 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 15 | darkSnarl groundDigpoisonGunk Shot | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 5.958 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 17 | groundMud Shot darkCrunchfairyPlay Rough | 5.875 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 5.758 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 5.667 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 5.500 | 100% | 5.0 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.