Shadow Infernape counters
firefightingFighting-type Female Grunt · slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Solar Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterAqua Tail | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.182 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 5.111 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.843 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 7 | normalQuick Attack psychicPsyshockpsychicPsychic | 4.786 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 4.769 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | groundMud Shot waterAqua JetwaterWater Pulse | 4.733 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 4.182 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.095 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | waterWater Gun waterSurfnormalBody Slam | 4.075 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.950 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.922 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.922 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.862 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterScald | 3.822 | 100% | 9.0 s 1.0 charged | 74% HP left on average | |
| 19 | poisonAcid poisonGunk ShotrockRock Slide | 3.821 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 20 | fireIncinerate psychicPsyshockfireHeat Wave | 3.708 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.