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PoGoBud
Raid Hour · YveltalNext · 21h 32m

Shadow Infernape counters

firefightingFighting-type Female Grunt · slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Smash / Flamethrower

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Infernape
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
9.080
100%8.0 s
0.0 charged
89% HP left on average
2
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightdragonOutrage
8.750
100%7.5 s
1.0 charged
89% HP left on average
3
Galarian Articuno
psychicPsycho Cut
flyingBrave BirdflyingFly
7.500
100%5.5 s
1.0 charged
87% HP left on average
4
Togekiss
flyingPeck
psychicPsyshockflyingAerial Ace
7.208
100%5.5 s
1.0 charged
86% HP left on average
5
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
6.963
100%5.5 s
1.0 charged
86% HP left on average
6
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
6.943
100%9.0 s
1.0 charged
86% HP left on average
7
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
6.750
100%7.0 s
1.0 charged
85% HP left on average
8
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
6.750
100%7.5 s
1.0 charged
85% HP left on average
9
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
6.550
100%7.5 s
1.0 charged
85% HP left on average
10
Shadow Drifblim
ghostHex
ghostShadow BallghostOminous Wind
6.045
100%6.5 s
1.0 charged
83% HP left on average
11
Drifblim
ghostAstonish
ghostShadow BallghostOminous Wind
5.911
100%8.0 s
1.0 charged
83% HP left on average
12
Annihilape
fightingLow Kick
fightingClose CombatghostShadow Ball
5.806
100%6.5 s
1.0 charged
83% HP left on average
13
Marshadow
ghostShadow Claw
fightingClose CombatrockRock Slide
5.625
100%6.5 s
1.0 charged
82% HP left on average
14
Victini
normalQuick Attack
psychicPsyshockpsychicPsychic
5.417
100%5.5 s
1.0 charged
82% HP left on average
15
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
5.100
100%8.0 s
0.0 charged
80% HP left on average
16
Gengar
ghostHex
psychicPsychicghostShadow Ball
4.929
100%6.5 s
1.0 charged
80% HP left on average
17
Orbeetle
psychicConfusion
psychicPsyshockpsychicPsychic
4.929
100%6.5 s
1.0 charged
80% HP left on average
18
Crobat
flyingGust
flyingAir CutterpoisonSludge Bomb
4.806
100%6.5 s
1.0 charged
79% HP left on average
19
Tapu Lele
psychicConfusion
psychicPsyshockpsychicFuture Sight
4.750
100%6.5 s
1.0 charged
79% HP left on average
20
Oricorio (Sensu)
flyingAir Slash
flyingHurricaneflyingAir Cutter
4.543
100%8.0 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.