Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Force Palm / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.429 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 5.707 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 3 | flyingPeck fairyDazzling GleampsychicPsyshock | 5.394 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Tail flyingAeroblast++flyingFly | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | dragonDragon Tail flyingAeroblast++flyingFly | 5.122 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastflyingFly | 4.528 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.482 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.135 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 10 | ghostAstonish psychicPsychicghostShadow Ball | 3.829 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 11 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 3.803 | 100% | 9.0 s 2.0 charged | 74% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.803 | 100% | 9.5 s 2.0 charged | 74% HP left on average | |
| 13 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.731 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 14 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.622 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.577 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 16 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.550 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 17 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.423 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 18 | ghostAstonish ghostShadow BalliceIcy Wind | 3.383 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 19 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.293 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 20 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.271 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.