Shadow Conkeldurr counters
fightingFighting-type Female Grunt · slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Stone Edge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish fairyDazzling GleamghostShadow Ball | 6.286 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | groundMud-Slap groundEarthquakesteelIron Head | 5.971 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.967 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 5 | steelMetal Sound fireOverheatpoisonGunk Shot | 5.964 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsycho Cut psychicFuture SightsteelIron Head | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.520 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 5.405 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashpsychicPsychic | 4.771 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.633 | 100% | 9.5 s 3.0 charged | 78% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedragonOutrage | 4.507 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 15 | normalTake Down steelFlash CannongroundBulldoze | 4.484 | 100% | 11.5 s 2.0 charged | 78% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 4.408 | 100% | 9.5 s 2.0 charged | 77% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 4.333 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 18 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 4.297 | 100% | 13.5 s 3.0 charged | 77% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.262 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.259 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.