Shadow Conkeldurr counters
fightingFighting-type Female Grunt · slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Stone Edge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish fairyDazzling GleamghostShadow Ball | 6.286 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 5.143 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashpsychicPsychic | 4.771 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 4.333 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.262 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 8 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.259 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.222 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 10 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 4.095 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.976 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 12 | flyingAir Slash flyingSky AttackflyingAir Cutter | 3.918 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 13 | fireFire Spin fireFire BlaststeelIron Head | 3.714 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 14 | ghostAstonish ghostPoltergeistgroundEarth Power | 3.653 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.619 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 16 | normalScratch fairyPlay RoughgroundHigh Horsepower | 3.400 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.370 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 18 | normalScratch fairyPlay RoughflyingAerial Ace | 3.306 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 19 | groundMud Shot groundEarthquakedragonOutrage | 3.286 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundEarth Power | 3.214 | 100% | 8.0 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.