Shadow Conkeldurr counters
fightingFighting-type Female Grunt · slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Dynamic Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 5.806 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | groundMud-Slap groundEarthquakefightingSuperpower | 5.143 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.262 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.222 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 4.095 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.619 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.370 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 9 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockfairyDazzling Gleam | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 11 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.883 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 12 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 2.650 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 13 | electricVolt Switch electricWild ChargerockStone Edge | 2.530 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 14 | flyingWing Attack flyingBrave BirdflyingFly | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 15 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.486 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 16 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.403 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 18 | psychicConfusion psychicPsyshockfireV-create | 2.321 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 2.307 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 20 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 2.208 | 100% | 6.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.