Shadow Conkeldurr counters
fightingFighting-type Female Grunt · slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Counter / Dynamic Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamflyingAerial Ace | 4.119 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 3.950 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.511 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 4 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 5 | ghostAstonish ghostShadow BalliceIcy Wind | 3.455 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 6 | flyingAir Slash flyingHurricaneflyingAir Cutter | 3.245 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 7 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.204 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.195 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 9 | fireIncinerate fireBlast BurnfairyDisarming Voice | 3.190 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 10 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.949 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 12 | flyingWing Attack flyingAerial AcebugBug Buzz | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 13 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.883 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 14 | ghostHex psychicPsychicghostShadow Ball | 2.875 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 15 | fireIncinerate ghostShadow BallfireHeat Wave | 2.839 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 16 | ghostAstonish dragonOutrageghostShadow Ball | 2.825 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 17 | ghostShadow Claw psychicPsychicghostShadow Ball | 2.816 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.769 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 19 | ghostAstonish ghostPoltergeistghostShadow Ball | 2.750 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 20 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.718 | 100% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.