Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 3.961 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 3.757 | 100% | 8.6 s 1.2 charged | 72% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 3.601 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 4 | psychicExtrasensory flyingAeroblast++flyingFly | 3.567 | 100% | 8.1 s 1.2 charged | 70% HP left on average | |
| 5 | psychicPsycho Cut flyingBrave BirdflyingFly | 3.161 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.797 | 100% | 10.8 s 1.6 charged | 64% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.789 | 100% | 9.2 s 1.4 charged | 64% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatfireFire Punch | 2.782 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 9 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.731 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 10 | ghostAstonish psychicPsychicghostShadow Ball | 2.685 | 100% | 8.1 s 1.2 charged | 60% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.623 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastflyingFly | 2.539 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 13 | ghostShadow Claw psychicPsychicghostShadow Ball | 2.521 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.518 | 100% | 9.6 s 1.3 charged | 60% HP left on average | |
| 15 | fightingCounter fightingClose CombatghostShadow Ball | 2.355 | 100% | 8.6 s 1.3 charged | 57% HP left on average | |
| 16 | flyingPeck fairyDazzling GleamflyingAerial Ace | 2.236 | 67% | 7.3 s 1.0 charged | 43% HP left on average | |
| 17 | ghostHex psychicPsychicghostShadow Ball | 2.192 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 18 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.163 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 19 | psychicConfusion psychicPsyshockfireV-create | 2.090 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 20 | ghostAstonish dragonOutrageghostShadow Ball | 2.058 | 100% | 8.1 s 1.2 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.