Shadow Conkeldurr counters
fightingFighting-type Female Grunt · slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Focus Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish fairyDazzling GleamghostShadow Ball | 5.643 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.593 | 100% | 9.5 s 1.0 charged | 78% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 3.837 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 3.775 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 8 | poisonPoison Jab fireOverheatpoisonGunk Shot | 3.725 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 9 | normalTake Down steelFlash CannongroundBulldoze | 3.676 | 100% | 12.5 s 2.0 charged | 73% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleampsychicPsychic | 3.646 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 3.575 | 100% | 15.5 s 3.0 charged | 72% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.548 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 13 | groundMud-Slap groundEarthquakesteelIron Head | 3.481 | 100% | 10.0 s 1.0 charged | 71% HP left on average | |
| 14 | steelMetal Sound steelHeavy SlamelectricThunder | 3.400 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 15 | fireFire Spin fireFire BlaststeelIron Head | 3.327 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.271 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.238 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 18 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 3.238 | 100% | 9.5 s 1.0 charged | 69% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.238 | 100% | 9.5 s 2.0 charged | 69% HP left on average | |
| 20 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 3.178 | 100% | 11.5 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.