Shadow Annihilape counters
fightingghostFighting-type Female Grunt · slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallghostShadow Punch | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | ghostHex ghostShadow BallghostShadow Punch | 4.133 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 3 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 4 | psychicPsywave ghostShadow BallfairyDazzling Gleam | 3.444 | 100% | 7.0 s 1.0 charged | 71% HP left on average | |
| 5 | ghostHex ghostShadow BallghostNight Shade | 3.333 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 6 | fairyGeomancy fairyMoonblastelectricThunder | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 7 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.000 | 100% | 10.0 s 2.0 charged | 67% HP left on average | |
| 8 | ghostAstonish ghostPoltergeistghostShadow Punch | 2.963 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 9 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 11 | ghostHex ghostShadow BallfairyDazzling Gleam | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 12 | dragonDragon Tail flyingFlydragonDraco Meteor | 2.561 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 13 | ghostAstonish ghostShadow BallfireMind Blown | 2.375 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 14 | flyingWing Attack flyingFlyflyingSky Attack | 2.250 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 15 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.244 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 16 | ghostAstonish ghostShadow BallghostShadow Punch | 2.167 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 17 | dragonDragon Tail flyingFlydragonDraco Meteor | 2.167 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 18 | fireFire Spin psychicPsyshockfireBlast Burn | 1.986 | 100% | 6.5 s 1.0 charged | 50% HP left on average | |
| 19 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.929 | 100% | 7.0 s 1.0 charged | 48% HP left on average | |
| 20 | electricVolt Switch flyingFlyelectricDischarge | 1.726 | 100% | 6.5 s 1.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.