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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Annihilape counters

fightingghostFighting-type Female Grunt · slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Low Kick / Ice Punch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Annihilape
#PokemonMovesPowerWinsTimeResult
1
Mimikyu
ghostShadow Claw
ghostShadow BallfairyPlay Rough
2.854
100%10.0 s
2.0 charged
65% HP left on average
2
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
1.369
100%7.5 s
2.0 charged
27% HP left on average
3
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
1.363
100%6.5 s
2.0 charged
27% HP left on average
4
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
1.353
100%8.5 s
2.0 charged
26% HP left on average
5
Victini
psychicConfusion
fireV-createfireOverheat
1.296
100%8.5 s
2.0 charged
23% HP left on average
6
Gholdengo
ghostHex
ghostShadow BallfairyDazzling Gleam
1.225
100%6.5 s
2.0 charged
18% HP left on average
7
Cresselia
psychicConfusion
psychicFuture SightfairyMoonblast
1.211
100%10.5 s
2.0 charged
17% HP left on average
8
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
1.182
100%8.0 s
2.0 charged
15% HP left on average
9
Hisuian Typhlosion
ghostHex
ghostShadow BallghostNight Shade
1.157
100%6.5 s
2.0 charged
14% HP left on average
10
Shadow Cresselia
psychicConfusion
psychicFuture SightfairyMoonblast
1.142
100%8.5 s
2.0 charged
12% HP left on average
11
Necrozma (Dawn Wings)
ghostShadow Claw
ghostMoongeist BeamdragonOutrage
1.138
100%8.5 s
2.0 charged
12% HP left on average
12
Tapu Fini
waterWater Gun
fairyMoonblastfairyNature's Madness
1.097
100%10.0 s
2.0 charged
9% HP left on average
13
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.071
100%8.5 s
2.0 charged
7% HP left on average
14
Xerneas
fairyGeomancy
fairyMoonblastelectricThunder
1.061
100%6.5 s
2.0 charged
6% HP left on average
15
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
1.049
100%8.5 s
2.0 charged
5% HP left on average
16
Metagross
ghostShadow Claw
steelMeteor MashpsychicPsychic
1.035
100%7.5 s
2.0 charged
3% HP left on average
17
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
1.029
100%8.5 s
2.0 charged
3% HP left on average
18
Meloetta (Aria)
psychicConfusion
psychicPsyshockfairyDazzling Gleam
1.017
100%6.5 s
2.0 charged
2% HP left on average
19
Slowbro
psychicConfusion
psychicPsychicwaterScald
0.981
0%10.0 s
2.0 charged
0% HP left on average
20
Slowking
psychicConfusion
psychicPsychicwaterScald
0.981
0%10.0 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.