Shadow Annihilape counters
fightingghostFighting-type Female Grunt · slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Ice Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 2.854 | 100% | 10.0 s 2.0 charged | 65% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 1.369 | 100% | 7.5 s 2.0 charged | 27% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 1.363 | 100% | 6.5 s 2.0 charged | 27% HP left on average | |
| 4 | ghostHex ghostShadow BallfireBlast Burn | 1.353 | 100% | 8.5 s 2.0 charged | 26% HP left on average | |
| 5 | psychicConfusion fireV-createfireOverheat | 1.296 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 6 | ghostHex ghostShadow BallfairyDazzling Gleam | 1.225 | 100% | 6.5 s 2.0 charged | 18% HP left on average | |
| 7 | psychicConfusion psychicFuture SightfairyMoonblast | 1.211 | 100% | 10.5 s 2.0 charged | 17% HP left on average | |
| 8 | fireEmber ghostShadow BallfireHeat Wave | 1.182 | 100% | 8.0 s 2.0 charged | 15% HP left on average | |
| 9 | ghostHex ghostShadow BallghostNight Shade | 1.157 | 100% | 6.5 s 2.0 charged | 14% HP left on average | |
| 10 | psychicConfusion psychicFuture SightfairyMoonblast | 1.142 | 100% | 8.5 s 2.0 charged | 12% HP left on average | |
| 11 | ghostShadow Claw ghostMoongeist BeamdragonOutrage | 1.138 | 100% | 8.5 s 2.0 charged | 12% HP left on average | |
| 12 | waterWater Gun fairyMoonblastfairyNature's Madness | 1.097 | 100% | 10.0 s 2.0 charged | 9% HP left on average | |
| 13 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.071 | 100% | 8.5 s 2.0 charged | 7% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastelectricThunder | 1.061 | 100% | 6.5 s 2.0 charged | 6% HP left on average | |
| 15 | fireIncinerate fireOverheatwaterHydro Pump | 1.049 | 100% | 8.5 s 2.0 charged | 5% HP left on average | |
| 16 | ghostShadow Claw steelMeteor MashpsychicPsychic | 1.035 | 100% | 7.5 s 2.0 charged | 3% HP left on average | |
| 17 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.029 | 100% | 8.5 s 2.0 charged | 3% HP left on average | |
| 18 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 1.017 | 100% | 6.5 s 2.0 charged | 2% HP left on average | |
| 19 | psychicConfusion psychicPsychicwaterScald | 0.981 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicPsychicwaterScald | 0.981 | 0% | 10.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.